LUMA

Your Mind, Your Quest.

  • My Role: Product Designer

  • Tools: Figma & Procreate

  • Project Type: Thesis Project

  • Total Hours: 100

Luma is an AI-powered, calming visual game designed for neurodivergent users that helps reduce anxiety, improve focus, and support emotional regulation, with an always-available emotional support chatbot, Nook, for when you need someone to talk to.

The Problem

Many neurodivergent individuals struggle with managing anxiety, maintaining focus, and regulating emotions, while existing solutions often feel overwhelming or lack personalized, real-time support.

Research & Discovery

01. Research Data

“Gamification in mental health apps has been shown to increase user engagement and motivation, making therapeutic activities more accessible and effective, particularly for individuals who may struggle with traditional forms of support.”

JMIR Mental Health

02. Benchmark Analysis

03. PACT Analysis

The Solution

An AI-powered interactive app that provides personalized, calming game experiences and real-time emotional support to help neurodivergent users manage anxiety, improve focus, and regulate their emotions.

User Modelling

01. System Map

02. User Personas

Visual Research

Simple, Clean, Modern, Calming

My visual inspiration focused on creating a simple, clean, modern, and calming experience for a mental wellness app. I drew from interfaces that use soft colours and gentle visual elements to create a sense of ease and comfort. The goal was to design a space that feels non-overwhelming and relaxing, allowing users to engage with the app in a way that promotes emotional balance and reduced anxiety.

High Fidelity Prototype

Landing Page

Luma’s landing page offers a simple, calming entry point with easy access to start, profile, and settings, creating a clear and non-overwhelming space that helps users feel grounded from the moment they open the app.

StillGrove

StillGrove is a peaceful, home-like hub where users can return to relax, featuring gentle visuals, subtle animations, and Nook always present to provide comfort and support whenever it’s needed.

World Selection

The map view guides users through Luma’s calming world, with Stillgrove as a safe home base, Bloomreach offering interactive games for focus and relaxation, and Quiet Hollow providing soothing visuals and animations to help users unwind.

BloomReach

Bloomreach offers gentle, interactive games like sorting glowing fireflies from largest to smallest into a jar, helping users improve focus, encourage mindfulness, and promote a calm, relaxing state through simple, engaging play.

AI Chat

Nook is an AI-powered companion that offers real-time emotional support, guiding users through their feelings while suggesting calming visuals, gentle tasks, and interactive games to help regulate emotions and restore a sense of balance.

QuietHollow

Quiet Hollow offers three calming modes: Relax, Sleep, and Focus. Each designed with guided prompts and gentle animated visuals to help users unwind, improve concentration, or prepare for rest in a peaceful, immersive environment.

Character Design

Meet Nook - your AI companion

Meet Pebble - Nooks companion

Design System

01. Typeface

02. Main Colour System

Lessons Learned

Through this project, I learned the importance of designing with empathy and truly understanding the needs of neurodivergent users. I realized that simplicity and clarity are key in creating a calming, non-overwhelming experience, and that even small design choices, like animations, colour, and interaction can have a significant impact on emotional well-being. I also learned how powerful personalization and AI can be in creating supportive, adaptive experiences that feel meaningful and accessible in everyday life.

Next Steps

I aim to refine the interface through user testing, improve personalization features with AI, and expand calming activities and interactions to better support a wider range of user needs.